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    <title>United We Stand</title>
    <description>News</description>
    <generator>Zend_Feed_Writer 1.11.11 (http://framework.zend.com)</generator>
    <link>http://uwst.net.au/home/m/795716</link>
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      <title>Planetside 2</title>
      <pubDate>Sat, 09 Mar 2013 20:48:00 +1000</pubDate>
      <link>http://uwst.net.au/home/article/1341693/m/795716</link>
      <guid>http://uwst.net.au/home/article/1341693/m/795716</guid>
      <content:encoded><![CDATA[<div align="center"><object height="345" width="560"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/MUFzEYGD5co?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/MUFzEYGD5co?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"></object><br><ul><li>PlanetSide 2 is the a true "Massive" FPS game which will allow thousands of players to hit the battlefield on the same server.</li><li>PlanetSide 2 is completely free to play and will offer players the option to purchase cosmetic and convenience items to improve their gameplay experience.<object height="345" width="560"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/__t8RSIQehk?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/__t8RSIQehk?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"></object></li></ul></div><!--more--><br><div align="center">PlanetSide 2 is a Massively Multiplayer first person shooter that delivers truly epic, massive combat on a scale never before seen in stunning, breathtaking detail. Battles take place not between dozens of troops, but thousands; with air and ground vehicles slugging it out alongside squads of troops. Whether in open fields, tightly-packed urban centers or enormous structures, winning requires strategic teamwork and a quick trigger finger.</div>]]></content:encoded>
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      <title>Battlefield 3 Lead Platform Switched to Consoles Mid-Development</title>
      <pubDate>Wed, 02 Nov 2011 07:25:00 +1000</pubDate>
      <link>http://uwst.net.au/home/article/411286/m/795716</link>
      <guid>http://uwst.net.au/home/article/411286/m/795716</guid>
      <content:encoded><![CDATA[<span style="font-weight: bold;"><img src="http://www.egmnow.com/wp-content/uploads/2011/10/bf3.jpg" title="" alt="" style="border: medium none;"><br>THE BUZZ:</span> Karl-Magnus Troedsson, General Manager at DICE, has revealed that Battlefield 3′s lead development platform switched from PCs to consoles mid-development in order to meet the release date. <p>"We said originally that the PC was the lead SKU of the game, but in mid-production we switched to console as lead platform to make sure we could get all the versions done for release,” he said in the latest issue of PSM3 magazine. ”Our ambition at DICE is to use the power of each individual platform to get the most out of the game. In the case of the PS3… I understand that if you compare it to a high-end PC, it’s not going to look as good. But if you compare it to other games on the PS3, including other games we’ve done previously, I have to say I’m very happy with how it looks.”</p>]]></content:encoded>
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      <title>Full-length Battlefield 3 TV Ad – Featuring Never Before Seen Ga</title>
      <pubDate>Tue, 27 Sep 2011 08:11:00 +1000</pubDate>
      <link>http://uwst.net.au/home/article/372113/m/795716</link>
      <guid>http://uwst.net.au/home/article/372113/m/795716</guid>
      <content:encoded><![CDATA[<img style="border: medium none;" alt="" title="" src="http://www.egmnow.com/wp-content/uploads/2011/09/Battlefield-3-Logo.jpg"><br>EA has released the full length version of the 99 problems Battlefield 3 trailer that was teased last week, featuring never before seen footage and music from Jay-Z. The trailer shows off a variety of different gameplay elements from the game including jets and tanks. This video will be the official TV ad for the game.<br><object height="345" width="560"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/coOHjF4_apI?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/coOHjF4_apI?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"></object><br>]]></content:encoded>
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      <title>New Battlefield 3 Jet Details</title>
      <pubDate>Tue, 20 Sep 2011 17:24:43 +1000</pubDate>
      <link>http://uwst.net.au/home/article/362556/m/795716</link>
      <guid>http://uwst.net.au/home/article/362556/m/795716</guid>
      <content:encoded><![CDATA[<p><span style="font-weight: bold;"><img style="border: medium none;" alt="bf3-jets" title="bf3-jets" src="http://www.egmnow.com/wp-content/uploads/2011/09/Bf3-Jet.jpg"><br></span></p><p><span style="font-weight: bold;">THE BUZZ:</span> Alan Kertz, Senior Gameplay Designer at DICE, has posted some new details about Battlefield 3′s jets.</p>
<p>When asked by a fan if two people will be able to enter a jet he 
replied, "The mp jets are all single seaters.” He also mentioned that 
the best way to get maximum enjoyment out of the jets: "It varies from 
map to map. Generally I think fighters need to be 2 on 2 to be the most 
fun,” he said.</p>
]]></content:encoded>
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      <title>Operation Guillotine new gameplay</title>
      <pubDate>Sat, 17 Sep 2011 10:04:00 +1000</pubDate>
      <link>http://uwst.net.au/home/article/359333/m/795716</link>
      <guid>http://uwst.net.au/home/article/359333/m/795716</guid>
      <content:encoded><![CDATA[Take an extended look at how U.S. Marine Sgt. Blackburn enters the city of Tehran in Operation Guillotine, a joint operation to capture key members of the PLR leadership. <br><br><object height="345" width="560"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/AzA4dv0xkzg?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/AzA4dv0xkzg?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"></object><br>]]></content:encoded>
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      <title>TeamSpeak 3</title>
      <pubDate>Mon, 12 Sep 2011 09:18:00 +1000</pubDate>
      <link>http://uwst.net.au/home/article/354430/m/795716</link>
      <guid>http://uwst.net.au/home/article/354430/m/795716</guid>
      <content:encoded><![CDATA[hey we moved from TeamSpeak 2 to TeamSpeak 3 for a little while testing it out i think correct me if I'm wrong scorp I'll post the server address down below<br><br>Server Address:<br>IP: <span style="font-size: 12pt; text-decoration: underline;">ts.dmcs.com.au</span><span style="font-size: 12pt; font-weight: bold; text-decoration: underline; color: rgb(255, 0, 0);"><br><br>(No Password Needed To Join)</span><br>TS3 Client:<br><a href="http://ftp.4players.de/pub/hosted/ts3/releases/3.0.1/TeamSpeak3-Client-win32-3.0.1.exe">TeamSpeak3-Client-windows-32bit</a><br><a href="http://ftp.4players.de/pub/hosted/ts3/releases/3.0.1/TeamSpeak3-Client-win64-3.0.1.exe">TeamSpeak3-Client-windows-64bit</a><br>Other OS:<br><a href="http://www.teamspeak.com/?page=downloads">TeamSpeak 3 download page</a><br>]]></content:encoded>
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      <title>test and a video update on what's to come in battlefield 3 :P</title>
      <pubDate>Mon, 12 Sep 2011 01:48:00 +1000</pubDate>
      <link>http://uwst.net.au/home/article/353903/m/795716</link>
      <guid>http://uwst.net.au/home/article/353903/m/795716</guid>
      <content:encoded><![CDATA[XD testing out the making a News post :P but it wont be a useless post i'll leave the newst videos from battlefield 3 well the 2nd 1 is abit old now but still its a update :P<br><object height="345" width="560"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/u5eLbPQt_Pk?hd=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/u5eLbPQt_Pk?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"></object><br><object height="345" width="560"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/m8S_eEv_A5k?hd=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/m8S_eEv_A5k?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"></object><br><object height="345" width="560"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/XhBjBy5OOFY?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/XhBjBy5OOFY?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"></object><br>]]></content:encoded>
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      <title>Battlefield 3 latest trailer</title>
      <pubDate>Sat, 02 Apr 2011 08:55:00 +1000</pubDate>
      <link>http://uwst.net.au/home/article/217568/m/795716</link>
      <guid>http://uwst.net.au/home/article/217568/m/795716</guid>
      <content:encoded><![CDATA[<object height="340" width="560"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/lcIClmgBhow?hd=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/lcIClmgBhow?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"></object>]]></content:encoded>
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      <title>Watch Episode II of our Battlefield 3 gameplay trailer series: G</title>
      <pubDate>Thu, 17 Mar 2011 18:10:00 +1000</pubDate>
      <link>http://uwst.net.au/home/article/206806/m/795716</link>
      <guid>http://uwst.net.au/home/article/206806/m/795716</guid>
      <content:encoded><![CDATA[<span style="font-family: Arial, Verdana, Helvetica, sans-serif; font-size: 12px; "><h2 style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 31px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: rgb(0, 0, 0); background-position: initial initial; background-repeat: initial initial; "><br></h2><div class="postBody" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 25px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; line-height: 1.6em; background-position: initial initial; background-repeat: initial initial; "><div align="center" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; background-position: initial initial; background-repeat: initial initial; "><p style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; background-position: initial initial; background-repeat: initial initial; "><a target="_blank" href="http://www.ea.com/battlefield3/videos/faultline-episode-2" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: rgb(0, 99, 121); text-decoration: none; background-position: initial initial; background-repeat: initial initial; "><img src="http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Title_5F00_Image_5F00_EpisodeIIv4.jpg" border="0" alt="" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-color: black; border-right-color: black; border-bottom-color: black; border-left-color: black; background-position: initial initial; background-repeat: initial initial; "></a></p></div><p style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; background-position: initial initial; background-repeat: initial initial; ">&nbsp;</p><p style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; background-position: initial initial; background-repeat: initial initial; "><a target="_blank" href="http://www.ea.com/battlefield3/videos/faultline-episode-2" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: rgb(0, 99, 121); text-decoration: none; background-position: initial initial; background-repeat: initial initial; ">Fancy more than two minutes of&nbsp;gameplay footage straight from Battlefield 3 in 1080p</a>? We thought so. As&nbsp;the Fault Line video series continues,&nbsp;our squad of U.S. Marines&nbsp;move to the rooftops to eliminate an enemy sniper in an abandoned hotel. This in-game footage from Battlefield 3 shows off the&nbsp;ANT animation technology (and prone!) in&nbsp;the game, with an&nbsp;explosive ending that&nbsp;neatly shows how&nbsp;the&nbsp;new Frostbite 2 engine handles destruction. Hit the pic to get transported to the video on the official Battlefield 3 site (make sure to&nbsp;click the player window to fullscreen to get the full resolution), and stay tuned for Episode III on March 30.</p><p style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; background-position: initial initial; background-repeat: initial initial; ">&nbsp;</p><p style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; background-position: initial initial; background-repeat: initial initial; ">For more info on Battlefield 3&nbsp;<a target="_blank" href="http://www.battlefield.com/" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: rgb(0, 99, 121); text-decoration: none; background-position: initial initial; background-repeat: initial initial; ">visit the Official Site</a>.&nbsp;For the latest news on everything Battlefield follow us&nbsp;<a target="_blank" href="http://www.twitter.com/battlefield" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: rgb(0, 99, 121); text-decoration: none; background-position: initial initial; background-repeat: initial initial; ">@battlefield</a></p></div></span>]]></content:encoded>
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      <title>Lights, Animation, Destruction! A look into the tech behind Batt</title>
      <pubDate>Thu, 03 Mar 2011 21:58:17 +1000</pubDate>
      <link>http://uwst.net.au/home/article/196525/m/795716</link>
      <guid>http://uwst.net.au/home/article/196525/m/795716</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><span style="font-weight: bold;"></span></div>
        
        <p><a target="_blank" href="http://www.gameinformer.com/b/features/archive/2011/03/01/the-technology-behind-battlefield-3.aspx"><img src="http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/4722_5F00_tech600_5F00_jpg_2D00_610x0.jpg" alt="" border="0"></a></p>
<p>&nbsp;</p>
<p>As part of Game Informer's <a href="http://www.gameinformer.com/p/bf3.aspx">BF3 Hub</a>
 they now take a look at the tech that is behind Battlefield 3 including
 Frostbite 2 engine and what it means for destruction, Gustav Tilleby 
talks about the lighting system and Tobias Dahl explains all about 
implementing ANT which some might notice from EA Sports titles.</p>
<p>&nbsp;</p>
<p>For more information on Battlefield 3, <a href="http://www.battlefield3.com/">visit the Official Site</a>.</p>]]></content:encoded>
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      <title>Battlefield 3 rocks San Francisco -- Episode I of new gameplay v</title>
      <pubDate>Thu, 03 Mar 2011 21:56:51 +1000</pubDate>
      <link>http://uwst.net.au/home/article/196522/m/795716</link>
      <guid>http://uwst.net.au/home/article/196522/m/795716</guid>
      <content:encoded><![CDATA[
        
        <div style="text-align: left; line-height: 1.3em; font-style: italic; margin: 3px 18px 10px 0px; width: 550px; font-size: 90%;"><a target="_blank" href="http://www.ea.com/battlefield3/videos/faultline-ep1"><img src="http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BF3_5F00_StagingArea.jpg" style="border: 1px solid black;" alt=""></a> Hit the pic for "Bad Part of Town", Episode I in our new Battlefield 3 gameplay series "Fault Line"!</div>
<p>&nbsp;</p>
<p>Tonight marks the premiere of our new <a target="_blank" href="http://www.battlefield.com/">Battlefield 3</a> gameplay series "Fault Line"! </p>
<p>&nbsp;</p>
<p>In a completely related event, tonight was the night when 200 games 
journalists in town for Game Developers Conference were invited to get 
their first look at Battlefield 3. </p>
<p>&nbsp;</p>
<p>During the 15 minute live demo by Executive Producer Patrick Bach, 
the invitees were treated to a knock-socking surprise as sub-floor 
mounted subwoofers accentuated the action onscreen to make them feel the
 battle in earth-shaking detail. </p>
<p>&nbsp;</p>
<p>"It's&nbsp;fantastic to have that feeling of being jaded go away!" said 
Adam Sessler,&nbsp;host of the X-play show at G4&nbsp;after the smoke settled. 
"Best effing game I've seen!" noted one distinguished Swedish 
journalist.&nbsp;&nbsp; </p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<div style="text-align: left; line-height: 1.3em; font-style: italic; margin: 3px 18px 10px 0px; width: 350px; float: left; font-size: 90%;"><img src="http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Bach2.jpg" style="border: 1px solid black;" alt="" width="350"> Prey of the evening: Battlefield 3 Executive Producer Patrick Bach.</div>
<p>&nbsp;</p>
<p>For an idea of what the press was treated to in San Francisco 
tonight, stay tuned as the first online coverage from this event will 
start hitting&nbsp;the web&nbsp;in just a few hours. And to see&nbsp;the whole 
picture&nbsp;with your own eyes, make sure to follow the episodes in our new 
Fault Line gameplay series, detailing one of the single player missions 
in the game. <a target="_blank" href="http://www.ea.com/battlefield3/videos/faultline-ep1">The first episode is live now on www.battlefield.com</a></p>
<p>&nbsp;</p>
<p>For more info on Battlefield 3, <a target="_blank" href="http://www.battlefield.com/">visit the Official Site</a>.</p>
<p>&nbsp;</p>
<p>For the latest news on Battlefield 3, follow us on <a target="_blank" href="http://www.twitter.com/battlefield">Twitter: @battlefield.</a></p>]]></content:encoded>
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      <title>Introducing Battlefield Play4Free: Bringing the RPG back in FPS</title>
      <pubDate>Sat, 26 Feb 2011 14:01:35 +1000</pubDate>
      <link>http://uwst.net.au/home/article/192124/m/795716</link>
      <guid>http://uwst.net.au/home/article/192124/m/795716</guid>
      <content:encoded><![CDATA[<div align="center">
<p><img src="http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BFP4F_2D002D002D00_blog_2D00_550px.jpg" style="border: 1px solid black;" alt="" border="1"></p>
</div>
<p>&nbsp;</p>
<p><span style="font-style: italic;">Today we would like to introduce you to <a target="_blank" href="http://battlefield.play4free.com/">Battlefield Play4Free</a>,
 the next generation Free to Play game from the EASY team that brought 
you Battlefield Heroes.&nbsp;Battlefield Play4Free combines the best of the 
Battlefield series with the classic maps from Battlefield 2, the weapons
 and animations from Battlefield: Bad Company 2 and the RPG elements (as
 in roleplaying, not rocket-propelled grenades!) from Battlefield 
Heroes. All in a Free to Play web environment. </span><span style="font-style: italic;">And without 
further ado, here to take you through the roleplaying aspects of the 
game is&nbsp;Colin M. Clarke, Game Designer at the EASY studio:</span></p>
<p>&nbsp;</p>
<p>Thanks! So Battlefield Play4Free is a fast, adrenaline pumping 
shooter that keeps players locked in, without losing the larger scale 
warfare that makes Battlefield so unique and, well, cool!</p>
<p>&nbsp;</p>
<div style="text-align: left; line-height: 1.3em; font-style: italic; margin: 3px 18px 10px 0px; width: 350px; float: left; font-size: 90%;"><a target="_blank" href="http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/P4F1.jpg"><img src="http://blogs.battlefield.ea.com/resized-image.ashx/__size/350x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/P4F1.jpg" style="border: 1px solid black;" alt=""></a> Battlefield the Play for Free way!</div>
<p>Though we have tried to stay true to some of the ‘rules’ found in 
core-shooters, we have also changed up some big things.&nbsp;One of them 
being allowing players to control the way their character grows.&nbsp; Rather
 than a linear progress where you unlock gun 1, item 1, gun 2 in a 
pre-determined marching order, we have constructed a system that allows 
players to earn Training Points that can be used to take their brand-new
 soldier and turn him into their own customized combat veteran.&nbsp; Our 
goal is to get away from "earning the next thing" and move towards 
"earning the thing you want".&nbsp; </p>
<p>&nbsp;</p>
<p><span style="font-weight: bold;">Why character focused&nbsp;vs player focused?<br></span>One of 
the regular Battlefield experiences was that you became fond of a 
certain kit, possibly even spent a majority of your time playing just 
one kit; but you never really became that kit.&nbsp;You were a soldier with 
many hats rather than a character with a niche combat role.&nbsp;For 
Battlefield P4F we wanted players to become directly invested in a 
character and be able to craft that class experience into their own 
niche style.&nbsp; In our beta there is currently a re-occurring discussion 
on "What is a recon player supposed to do?” which, to me, shows that we 
we’re onto something.</p>
<p>&nbsp;</p>
<p><span style="font-weight: bold;">Kit niche shifting<br></span>The two sides to the recon 
debate are "Recons should find and eliminate targets from long range" 
and "Recon should be moving all the time,&nbsp;scouting enemy locations for 
their team mates and disrupting enemy movement with flanking attacks".&nbsp; 
This is a bit of a generalization of the ongoing debates, so I hope the 
forum regulars can forgive me.&nbsp;What I like about this discussion, 
though,&nbsp;is that both sides are completely correct.</p>
<p>&nbsp;</p>
<p><span style="font-weight: bold;">The point of customizing your character<br></span>With the 
recon class a player can find two very different niches in the battle 
where they can excel.&nbsp;The recon that takes the point, scouts with his 
Motion Sensor and uses his Combat Training to find, outflank and 
eliminate enemies only has some similarities to the recon who unfolds 
his lawn chair and takes shots at enemies from 80+ meters away.&nbsp;They are
 the same&nbsp;kit, but each player has his own personalized combat 
experience within that kit.&nbsp;One thing I like is the amount of STUFF that
 I can choose from when spending Training Points.&nbsp;Sometimes I find I get
 a little bored of being a sniper and I want to get into the mix and see
 how well I&nbsp;do on the front line.&nbsp;Just by changing up my skills I can 
take my super sniper and turn him into a tactical infiltration recon 
that keeps my team constantly posted on enemy positions.</p>
<p>&nbsp;</p>
<div style="text-align: left; line-height: 1.3em; font-style: italic; margin: 3px 18px 10px 0px; width: 350px; float: left; font-size: 90%;"><a target="_blank" href="http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/P4F2.jpg"><img src="http://blogs.battlefield.ea.com/resized-image.ashx/__size/350x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/P4F2.jpg" style="border: 1px solid black;" alt=""></a> Can't get enough of Karkand!</div>
<p><span style="font-weight: bold;">So what is a kit's purpose?<br></span>Now the big question 
of: "Well okay, so the kit can be played multiple ways, but which is 
the&nbsp;right way?"&nbsp;Well, there really is no right way of playing any of the
 kits.&nbsp;My hope, and goal, with the skill trees that I have designed is 
that each player can find the setup that fits them best.&nbsp;Granted, it 
would be it a little odd to see an engineer leading a rush with a 
shotgun and ignoring vehicles entirely; but if that is the player's 
thing then awesome!&nbsp; So, now that I have touched briefly on why we 
decided to have a more character focused approach I will try to quickly 
outline&nbsp;how we got to the skill trees you see in game today.</p>
<p>&nbsp;</p>
<p><span style="font-weight: bold;">How do you break down a battlefield experience?<br></span>At
 first glance we thought cutting up and categorizing the 
minute-to-minute battlefield experience would be simple; we have nearly 
20 years combined experience working on Battlefield and set down to hit a
 quick-n-dirty outline.&nbsp;As things progressed we found that we had 
created a fairly bloated list selection of categories:</p>
<p>&nbsp;</p>
<p><span style="font-style: italic;">Equipment Expertise</span> – Make me better with my toys<br><span style="font-style: italic;">Physical Training</span> – Make me better at running, jumping, climbing trees, etc<br><span style="font-style: italic;">Combat Expertise</span> – Make me a more informed soldier<br><span style="font-style: italic;">Vehicle Training</span> – Let me be a better driver, pilot, taxi-chopper guy</p>
<p>&nbsp;</p>
<p>Sadly this breakdown was a bit bulky and not really what we 
wanted.&nbsp;So after a helpful nudge from our production team I set to 
refine the skill trees into something a little more compact and sleek.</p>
<p>&nbsp;</p>
<div style="text-align: left; line-height: 1.3em; font-style: italic; margin: 3px 18px 10px 0px; width: 350px; float: left; font-size: 90%;"><a target="_blank" href="http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/PF43.jpg"><img src="http://blogs.battlefield.ea.com/resized-image.ashx/__size/350x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/PF43.jpg" style="border: 1px solid black;" alt=""></a>
 Two differently specialized recon kits. The first focusing on getting 
lots of toys.&nbsp;The second focusing on having much more utility within 
infantry combat and scouting.</div>
<p><span style="font-weight: bold;">Moving from rough to refined<br></span>After some brain storming sessions and design review we managed to get each class chopped town to fit two overall categories:</p>
<p>&nbsp;</p>
<p><span style="font-style: italic;">Equipment Expertise:</span> Make me better with my existing combat equipment and allow me to unlock new equipment as I progress<br><span style="font-style: italic;">Combat Expertise:</span> Make me more informed and more versatile regardless of the equipment I carry</p>
<p>&nbsp;</p>
<p>A nice thing with these categories is they fit the ideas of "Stuff I 
use" and "Stuff I see".&nbsp; So a player who was confident of his skill with
 the weapons he has, and who wanted to see more and have a greater 
understanding of the surrounding chaos, can train deeply into Combat 
Training.&nbsp;While the player who is all about using his weapons and 
equipment to impact the combat can spend deeply into Equipment Training.</p>
<p>&nbsp;</p>
<p>With the trees refined, implemented, and functioning in our beta it 
is now a matter of adjusting each kit option to enable players to find 
their own niche within every class.&nbsp;As our beta progresses and feedback 
comes in through the forums and through playing with our beta testers we
 have found that each person is becoming more attached to&nbsp;their kit; and
 with each moment where a player talks about having to make a hard 
choice between one skill or another I can see the goals we set out to 
achieve a little closer to reality.</p>
<p>&nbsp;</p>
<p>I hope that this summary (okay, I guess 9 paragraphs is not quite a 
summary) has helped answer some questions about what sets Battlefield: 
Play4Free apart from other shooters.&nbsp;It’s about the choices you get to 
make for your character.&nbsp;You can be the assault, recon, medic, or 
engineer that you think is best.&nbsp;That’s why one player’s skill choices 
are just as awesome as another’s.&nbsp;Unless it’s the choice to get into a 
full&nbsp;heli and pilot it straight into the water… HATE it when that 
happens.</p>

<p>&nbsp;</p>
<p><span style="font-style: italic;">Thanks, Colin!&nbsp;And to everyone else: Battlefield Play4Free is currently in closed beta. Don’t miss out on your chance to <a target="_blank" href="http://battlefield.play4free.com/">get a spot on the beta by registering here</a>.</span></p>]]></content:encoded>
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      <title>New Battlefield 3 gameplay trailer and info on the Back to Karka</title>
      <pubDate>Thu, 24 Feb 2011 21:02:00 +1000</pubDate>
      <link>http://uwst.net.au/home/article/190453/m/795716</link>
      <guid>http://uwst.net.au/home/article/190453/m/795716</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.ea.com/battlefield3/videos/gameplay-debut"><img style="border: medium none;" alt="" title="" src="http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/premieregameplay.jpg"></a><br></div><p>This is it! We have just released our premier in-game footage from <a target="_blank" href="http://www.battlefield.com/">Battlefield 3</a>! In this trailer you get to see the first glimpse of actual in-game footage from Battlefield 3 as a U.S. Marine squad engages hostile forces in Iraqi Kurdistan.</p><p>&nbsp;</p><p>We are also proud to announce our massive pre-order incentive for the Battlefield 3 Limited Edition. The Limited Edition features the digital expansion pack Battlefield 3: Back to Karkand at no extra charge. This themed multiplayer expansion pack includes four legendary maps from Battlefield 2 boldly re-imagined with Frostbite 2 physics, destruction and visuals. Completing the package are classic Battlefield 2 weapons and vehicles, unique rewards, new achievements/trophies, and more. Secure your copy by <a target="_blank" href="http://bit.ly/hf49Oy">pre-ordering the Battlefield 3 Limited Edition now at EA Store</a>.</p><p>&nbsp;</p> For more information on Battlefield 3, <a target="_blank" href="http://www.battlefield.com/">visit the Official Site</a>.<br><br>]]></content:encoded>
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      <title>Battlefield 3 ships Fall 2011 -- includes jets, prone, and 64 pl</title>
      <pubDate>Fri, 04 Feb 2011 21:04:00 +1000</pubDate>
      <link>http://uwst.net.au/home/article/174486/m/795716</link>
      <guid>http://uwst.net.au/home/article/174486/m/795716</guid>
      <content:encoded><![CDATA[<p>This is it! We are very excited to announce the first details on 
Battlefield 3 and to kickstart the preorders for the Limited Edition!</p><div style="text-align: center;"><object height="345" width="560"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/xP0Ij1_VTY0?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/xP0Ij1_VTY0?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"></object></div><p>&nbsp;</p>
<p>Battlefield 3 is the true successor to&nbsp;Battlefield 2.&nbsp;Beyond our 
signature multiplayer, we have also included a full single-player 
campaign and a co-op campaign – all straight out of the box. As for&nbsp;fan 
favorite features, how does the return of jets, prone, and 64-player 
multiplayer (on PC) sound? All this built with our&nbsp;powerful new game 
engine Frostbite 2, which you'll hear and see a lot&nbsp;of in the&nbsp;months 
leading up to launch. For the full reveal on Battlefield 3,&nbsp;stay tuned 
for links to our cover stories hitting the gaming press throughout 
February, <a target="_blank" href="http://www.gameinformer.com/b/news/archive/2011/02/03/march-cover-revealed-battlefield-3.aspx">starting with Game Informer right now</a>.</p>
<p>&nbsp;</p>
<div align="center">
<p><a href="http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BF3_2D00_packshots3.png"><img src="http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BF3_2D00_packshots3.png" alt="" border="0"></a>&nbsp;</p>
</div>
<p>Battlefield&nbsp;3 will release this Fall.&nbsp;You can preorder the Battlefield 3 Limited Edition at <a target="_blank" href="http://www.battlefield.com/">www.battlefield.com</a> now. The exact contents of the Limited Edition will be revealed around GDC.</p>
<p>&nbsp;</p>
<p>Secure your copy of Battlefield 3 Limited Edition at <a target="_blank" href="http://www.battlefield.com/">www.battlefield.com</a></p>
<p>Stay tuned at <a target="_blank" href="http://www.twitter.com/battlefield">www.twitter.com/battlefield</a> and follow our Community Manager <a target="_blank" href="http://www.twitter.com/zh1nt0">@zh1nt0</a> for the latest news and community happenings relating to&nbsp;Battlefield 3</p>]]></content:encoded>
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      <title>Battlefield BC 2 Maintenance work on Tuesday</title>
      <pubDate>Mon, 24 Jan 2011 23:11:03 +1000</pubDate>
      <link>http://uwst.net.au/home/article/166114/m/795716</link>
      <guid>http://uwst.net.au/home/article/166114/m/795716</guid>
      <content:encoded><![CDATA[<p>On Tuesday the 25th of January we are going to do a bit of  maintenance work on the Xbox 360, Playstation 3 and the PC &nbsp;during these  hours:</p>
<p>&nbsp;</p>
<p><strong>2:00 am PDT - 5:00 am PDT</strong></p>
<p><strong>5:00 am EST - 8:00 am EST</strong></p>
<p><strong>10:00 GMT - 13:00 GMT</strong></p>
<p><strong>11:00 CET -&nbsp;</strong><strong>14:00 CET</strong></p>
<p>&nbsp;</p>
<p>The purpose is to improve performance of the stats system, to  reduce/eliminate stats outages.&nbsp;We're very sorry for the inconvenience.</p>
<p>&nbsp;</p>
<p>Mikael Kalms from DICE posted a great thread on the stats issues on the EA UK forums. Check it out right <a title="Kalms" href="http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/1387445-stats-system-performance-perspective.html" target="_blank">here</a></p>]]></content:encoded>
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      <title>Call of Duty: Black Ops dev explains plans for new patch.</title>
      <pubDate>Thu, 09 Dec 2010 14:10:33 +1000</pubDate>
      <link>http://uwst.net.au/home/article/134192/m/795716</link>
      <guid>http://uwst.net.au/home/article/134192/m/795716</guid>
      <content:encoded><![CDATA[<p>Author: Tom Senior</p>
<p>PC Gamer</p>
<p>&nbsp;</p>
<p>Some recent forum posts have revealed Treyarch&rsquo;s plans to fine tune  the sniper file and knife attacks, hoping to address complaints that  sniper rifles are too weak, and knife lunge is too powerful. The changes  will hit in the next Call of Duty: Black Ops update, and you can read  about them below.<br /> <br /> These are the planned changes for sniper rifles, as announced by Treyarch developer Vahn on the <a href="http://www.callofduty.com/board/viewtopic.php?f=70&amp;t=338961&amp;sid=u0c4ocjb83ic717obrvqhg6rs2">Call of Duty: Black Ops forums</a>:</p>
<ul>
<li>Increased headshot multipliers for sniper rifles. Sniper rifles with  suppressors equipped will now always be ensured one-shot kill  headshots. </li>
<li>Subtle increase in sniper rifle accuracy when scoping in. </li>
</ul>
<p>&nbsp;<br /> Treyarch caused some controversy when they removed the ability to  quickscope with a sniper rifle, and admit that it has weakened the  weapon as a choice. Vahn says &ldquo;we stopped Quick Scoping for the most  part. We mostly invalidated a sniper winning a battle with a Shotgun or  SMG at close range. This was the goal. However, this has come at a  pretty large cost to sniping in general.&rdquo; Beyond the changes listed  above, there are more tweaks planned to fine tune the sway of the scope  when aiming, but these will come in later updates.</p>
<p>As for <a href="http://www.callofduty.com/board/viewtopic.php?f=70&amp;t=349742&amp;sid=u0c4ocjb83ic717obrvqhg6rs2">the knife</a>, Vahn had this to say.</p>
<p>&ldquo;We&rsquo;ve made some changes to the knife tunables that will be available in the next game update.</p>
<p>We are not currently planning to remove the lunge, make the knife a 2  hit kill in the front, or make you pull it out to use it. These are all  good community suggestions that are appropriate for a future game that  has a Barebones or Pure version.</p>
<p>That said, after thinking about a bit more, it seemed reasonable that  we could do additional (and larger) experiments on the lunge and swipe  ranges and see how they play out.&rdquo;</p>
<p>Fore more Call of Duty: Black Ops goodness, check out the <a href="http://www.pcgamer.com/2010/11/29/call-of-duty-black-ops-mythbusters/">Call of Duty: Black Ops Mythbusters</a> video, and our pick of the eight funniest <a href="http://www.pcgamer.com/2010/11/22/8-funniest-call-of-duty-black-ops-kills/">Call of Duty: Black Ops kills</a>.</p>]]></content:encoded>
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      <title>Welcome to Enjin!</title>
      <pubDate>Mon, 25 Oct 2010 11:44:26 +1000</pubDate>
      <link>http://uwst.net.au/home/article/116698/m/795716</link>
      <guid>http://uwst.net.au/home/article/116698/m/795716</guid>
      <content:encoded><![CDATA[<p>Welcome to your new website! This post will  serve to introduce some of  the advanced features and customization  options Enjin offers.<br /><br /><strong>Editing your website content quickly.</strong><br />You   can quickly edit anything you see on your website by clicking "Quick   Edit" in the top left area. After clicking &ldquo;Quick Edit&rdquo; you will notice   &ldquo;Edit&rdquo; links appears above each module. Click &ldquo;Edit&rdquo; to quickly edit  the  content and settings.<br /><br /><strong>Adding new content &amp; pages</strong><br />The   layout editor allows you to add or move content, make new pages,  change  columns and much much more. Click "Edit Layout" in the top left  area of  your website to begin. Please also watch the layout editor  video help.<br /><br /><strong>Recruitment &amp; applications</strong><br />Create   application forms with any type of questions and items by editing your   application form module. To set the specific ways you wish to handle   user registration go to your admin &gt; settings &gt; user registration.   Submitted applications will appear in the &ldquo;Apps&rdquo; section located in  the  top right corner of your website.<br /><br /><strong>Manage users &amp; ranks</strong><br />Enjin   features an in depth access management system. Access to anything is   managed via user tags or creation of teams. Click Admin &gt; Users to   create and assign tags to users. Please watch the User Tags video help.<br /><br /><strong>Characters &amp; teams</strong><br />First   add your game(s) to the games section in Admin &gt; Games. You can  then  manage users and add characters including creating new teams in  Admin  &gt; teams. Enjin will automatically import your character data  for  supported games.<br /><br /><strong>Changing themes &amp; theme editor</strong><br />Browse   through our stunning selection of themes and headers. You can  instantly  swap themes in your admin &gt; themes section by clicking  &ldquo;Use&rdquo; above  the theme preview. To create or edit an existing theme,  click admin &gt;  themes &gt; theme editor.</p>]]></content:encoded>
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      <title>We are here to help</title>
      <pubDate>Mon, 25 Oct 2010 11:44:26 +1000</pubDate>
      <link>http://uwst.net.au/home/article/116699/m/795716</link>
      <guid>http://uwst.net.au/home/article/116699/m/795716</guid>
      <content:encoded><![CDATA[<p>Hi and welcome to Enjin! Thank you for creating a website here and we  hope you enjoy our service. If you need any help to get you started  quickly, we provide Live Chat Help, just click support then choose Live  Help and someone will help you instantly.</p>
<p>If we are not online please visit our <a href="http://www.enjin.com/forums">forums</a> for some friendly support. You can also submit a <a href="http://www.enjin.com/support">support</a> request anytime.</p>]]></content:encoded>
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